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Universal Paperclips
Universal Paperclips begins with one button and a spool of wire. A few evenings later it has turned into one of the sharpest stories the incremental genre has told, and it has the nerve to finish.
Designed by Frank LantzReleased in October 2017Built from text and buttons alone
You play an artificial intelligence with a single instruction: make paperclips. At first that means nudging the price per clip up and down, buying wire and paying for marketing. Then trust, processors and memory arrive, projects open up, and the scale of the job quietly changes. We rank it first because every stage asks a new question, the interface never needs more than text and buttons, and the ending lands. Few idle games know when to stop. This one does, and it is better for it.