Larchwoodgames
Trimps
Idle strategy · No. 5 on Larchwoodgames

Trimps builds an army out of spreadsheets and patience

A resource idler that becomes a combat optimizer, Trimps has the strongest reset loop on our shelf and enough systems to keep dedicated players busy for a very long time.

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Trimps starts like many idle games. You gather food, wood and metal by hand, build traps to catch the small creatures that give the game its name, and put up huts so they have somewhere to live. Trimps breed on their own, and soon you have enough to assign jobs: farmers, lumberjacks and miners keep the resources flowing, and scientists unlock research.

Then the game shows its real shape. Trimps can fight, and a map of zones stretches out before them, each filled with enemies. Your economy now exists to support an army. Equipment, upgrades and population growth all feed into how far your soldiers can push, and the question of how to allocate resources becomes a question of strategy.

From huts to an army

Housing comes in increasing sizes, from huts to houses, mansions and beyond, and each one raises your population cap. More Trimps means more workers and bigger fighting groups. Trainers make your soldiers harder to hurt, explorers find fragments for maps, and geneticists later adjust breeding to keep your armies healthy.

The balance between workers and soldiers is the heart of the early game. Too few workers and equipment upgrades stall; too few soldiers and your army cannot clear the next zone. Getting it right feels like solving a small puzzle every time a new building or job unlocks.

Zones, equipment and maps

Once you switch on fighting, combat runs by itself, cell by cell through each zone. Weapons like daggers, maces and polearms raise attack, while armour such as boots, helmets and shields raises health. Each piece can be levelled up with resources, and prestige upgrades found in maps replace them with stronger versions.

Maps are a key tool. You can create them with settings for biome, size, difficulty and loot, and run them to collect resources and equipment upgrades. Choosing when to farm maps and when to push the main world is one of the most important decisions in a run, and getting it right is deeply satisfying.

The portal and its permanent perks

Eventually you reach the portal. Using it ends your run and returns you to the start, but you keep helium, which buys perks that boost future runs. Perks cover things like looting, toughness, power, motivation and carpentry, and choosing where to spend helium shapes the strategy of every run that follows.

This is the best reset system on our shelf. Each portal makes you meaningfully stronger, the perk choices are interesting, and the game keeps adding layers: challenges that change the rules for a run, void maps, heirlooms with their own upgrade paths, and far more beyond. The depth seems almost endless, which earns it our top reset payoff score.

Where Trimps loses newcomers

All that depth comes at a price. Trimps does not explain many of its systems well, and the interface, while functional, is dense. Newcomers can feel lost when several systems unlock at once, and optimal play often relies on community knowledge and guides rather than anything the game teaches you.

The surprise score reflects this. Trimps is about refining a strategy, not discovering a story. It rewards patience and analysis, but players looking for narrative or atmosphere will find little here. If you love numbers and optimization, though, it is close to perfect, and the community around it has spent years writing guides and calculators, so you never have to puzzle through the hardest stretches alone.

Your opening seven days in Trimps

  1. Gather food, wood and metal by hand, build traps and huts, and let your first Trimps breed.
  2. Assign farmers, lumberjacks and miners, then add scientists once research becomes available.
  3. Send your first army into zone one and upgrade weapons and armour with spare metal.
  4. Run maps when you stall in the world to collect better equipment before pushing forward again.
  5. When the portal opens, spend helium on a balanced spread of perks and see how much faster run two moves.

What wore us down

  • Dense interface that can overwhelm new players
  • Many systems rely on outside guides to fully understand
  • Little story or atmosphere for players who want more than numbers

What kept us clicking

  • The strongest, most rewarding reset loop of any game we cover
  • Combat gives the economy a clear purpose and constant goals
  • Maps and perks offer real strategic decisions every run
  • Open-source and free of advertising

The player Trimps was built for

Optimizers, theorycrafters and anyone who loves refining a strategy over dozens of runs. It suits patient players who enjoy reading community guides and running numbers, and who want an idle game that will last for months.

Where Trimps lands after a week

Trimps is the deepest and most rewarding reset loop on our shelf, a combat idler that keeps unfolding new systems long after most games would have run out. Its density and lack of story keep it from wider appeal, but for players who love optimization, it is a near-perfect long-term project. Expect to keep a tab open for a very long time.

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